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Create an online character to play in the shared inn or start a server-saved adventure. Your offline character can keep its name and look, but local XP and items cannot be imported.
Signed-in visitors share this inn. The roster shows online players present through live connections, not old save data.
A warm beacon and a road into the unknown.
Choose a destination, meet locals, or begin an activity.
Server-saved experience and progress toward your next level.
Compare gear, use supplies, and organize your pack.
Track available, active, and completed stories.
Buy supplies or sell one material at a time. Prices and inventory changes are verified by the game server.
Store equipment, materials, and coins. Every transfer is atomic and verified by the game server.
Mounts reduce server-calculated journey time. Dungeon rewards are issued once by the server.
Shared discoveries and milestones for this account.
Train skills, fight monsters, take guild jobs and explore. This progress is saved locally—not yet connected to online characters.
Accuracy controls hit chance; armor reduces damage; dodge can avoid an attack; critical hits deal extra damage.
The long road to 99: 13,034,431 XP per skill. Each level gets harder, and your progress is saved.
This is an independent prototype. No RuneScape art, names, dialogue, maps, or assets are used.
A lantern burns over a tired frontier settlement. Beyond its wooden walls, the wilds are growing restless.
The merchant trades at the outpost. Sell gear or materials from your pack.
Visit the Guild Hall at Briarfall Outpost.
Postings change each in-game day (24 actions). Accepted jobs persist. Hunts count kills after acceptance; supply orders use items from your pack.
Guild seals are earned from completed bounties. New ranks unlock more rewards.
travel, chop, mine, fish, fight, craft, eat, rest, guild, accept, turnin, help.